Drunks & Dragons
I worked with 7 other people to create this game, 2 of whom were programmers. this project allowed ne to work on AI, the AI would seek, attack, change target based on if the current target has left a particular range then will target the closest player. i also worked on a boss enemy who had more abilities. Such as a knockback if multiple players got close, leaving damaging areas in his wake and if he reached half health he would call all other ai to come and heal him, sacrificing themselves in the process. This is all using Unity's navmesh for pathfinding and the AI is using a finite state machine system. I also worked on the shop players use to obtain health, lives or an increase to their speed.
This was created in Unity using C#
Repo Game